Introduction to contemporary entertainment media from a media
studies and media literacy perspective. The historical, economic,
social, cultural, legal, and ideological contexts of contemporary
entertainment media, with an emphasis on television, film, gaming,
and other emergent media.
Athena Title
Entertain Med and Pop Culture
Equivalent Courses
Not open to students with credit in EMST 3010H
Semester Course Offered
Offered fall and spring
Grading System
A - F (Traditional)
Student Learning Outcomes
By the end of this course, students will have learned critical language to interrogate contemporary entertainment media, especially issues of visual media texts and storytelling.
By the end of this course, students will have learned about issues of textual form, economic contexts, historical antecedents, and cultural/ideological discourses for understanding contemporary entertainment media.
By the end of this course, students will have a theoretical language drawn from the field of media studies and media literacy, which will inform subsequent coursework in the Entertainment and Media Studies Department.
Topical Outline
The industrial, economic, political, legal, and regulatory contexts of media
Entertainment media production, practice, and work
Historical elements of industry technology, content, and/or culture
Audience practices and media consumption
Socio-cultural contexts and influence of entertainment media
Institutional Competencies
Leadership & Collaboration
The capacity to engage in the relational process of optimizing personal and collective strengths toward a common goal.
Social Awareness & Responsibility
The capacity to understand the interdependence of people, communities, and self in a global society.