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Introduction to Digital Imaging


Course Description

An introduction into the digital means of image capturing, creation and research, and the broadcast and output of these files in art and design practice.


Athena Title

INTRO DIGI IMAGING


Prerequisite

ARST 1050 and (ARST 1060 or ARST 1080)


Semester Course Offered

Offered fall and spring


Grading System

A - F (Traditional)


Course Objectives

This course is designed to be an introduction into the digital means of image capturing, creation and research, and the broadcast and output of these files. This course reinvigorates software training by integrating art and design exercises into tutorials fusing design fundamentals and core software application methodologies to create a cohesive learning experience. The historical context of multimedia and its use in design and fine arts practice will also be explored. Demonstrations, lectures, studio/lab practice, visiting artists, field trips, and outside-the-classroom testing of created student projects are the means to achieving course objectives. Upon completion of the course, the student will: • be proficient at researching, generating and manipulating images using a variety of digital methods and processes. • be proficient at various methods of broadcast and output of digital imagery. • be acquainted with the historical development of multimedia and its use in design and fine arts practice. • be able to investigate how meaning is constructed and expressed and received through technology, artistic styles, and materials in a number of different but related art and design contexts.


Topical Outline

Under an overall learning umbrella of historical context, formulating ideas and concepts, and studio practice, the following three elements that aid and create design are being explored: A. Imaging systems - Different ways media can be created, used and captured (digital, analog, vector vs bitmap, different capture devices like scanners, cameras, etc.) B. Time - Going from static images to movement, narrative, kinetic, etc. C. Broadcast - Different means of getting the files/work out there. Exploring the usage, differences and similarities between different publishing and broadcast modes, such as printing, projection, flyers, world wide web, etc. - searching and sampling - typographic basics, using the grid in design - image acquisition and resolution - tonal range - layering and collage - repetition and cloning - non-destructive editing - graphics on the web - multiples - files and servers - form versus content - elements of motion - pacing - interactivity These issues are examined through a variety of exercises and assignments with a capstone project as a final outcome of this course.


Syllabus