Course Description
An introduction to the application of programming methodology to the production of computer and video games, including user education, algorithms, display methods, and sound. This course will begin with two-dimensional games using available standard program libraries.
Additional Requirements for Graduate Students:
Graduate students will be required to make an additional
contribution, for instance present a topic tutorially to the
class, demonstrate a game, or provide additional features or an
improved appearance and performance of the class projects.
Additionally graduate students will be presented with extended
items on examinations and exercises.
Athena Title
GAME PROGRAMMING
Prerequisite
CSCI 1730
Undergraduate Pre or Corequisite
CSCI 2720
Semester Course Offered
Not offered on a regular basis.
Grading System
A - F (Traditional)
Course Objectives
Students will have knowledge of the techniques for the production of computer games in two-dimensions, and the capability and practice of actually making a game as the class project.
Topical Outline
Game Structure Input devices - keyboard, mouse, game controller Output devices - display, speakers Graphics Methods Game Project
Syllabus