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Virtual Reality


Course Description

Introduction to the technology and techniques used in virtual environments (also known as virtual reality). Students will gain knowledge about the latest innovations in this field, will understand the important research issues and methodologies for VEs, and will have the opportunity to gain practical experience with the hardware and software used to create VE applications.

Additional Requirements for Graduate Students:
Students enrolled at the graduate level will be required to do either an extra project or a paper that could be published in a conference. In addition, graduate students will be asked to answer an additional question on each exam and will be graded on a higher level than undergraduate students.


Athena Title

Virtual Reality


Prerequisite

CSCI 2720 or CSCI 2720E


Semester Course Offered

Offered fall


Grading System

A - F (Traditional)


Student learning Outcomes

  • Students will be familiar with most VR hardware devices, Java3D and VRML.
  • Students will be able to write 3D immersive programs.
  • Students will be able to design navigation and interaction techniques.

Topical Outline

  • Applications of Virtual Environments (VE)
  • VE displays
  • Tracking in space
  • Eye-tracking
  • Real-time 3D graphics for VEs
  • 3D input devices
  • 3D interaction and navigation
  • Collaborative VEs
  • Distributed VEs

Syllabus