Course Description
Exploration of lighting for a diverse range of venues and specialty areas of entertainment design. Significant topics include: lighting for television/film, industrials and corporate theatre, concert lighting, virtual lighting, and spectacle events. Practical design exercises related to these specialty areas and the documentation associated with each form of design.
Additional Requirements for Graduate Students:
a. Level of expertise/degree of sophistication and expectations
of projects will be varied based on whether a student is
enrolled at the graduate or undergraduate level; b. graduate
students will be expected not only to participate in the
associated activities (undergraduates) but also to produce a
fully documented set of draftings, designer paperwork, and show
documentation for each project; and c. an additional final
project utilizing a particular area of special interest
(specific project topic chosen by each graduate student) that
will be developed into a theoretical design package for each
individual graduate student. The package will contain a
complete set of draftings, paperwork and a mode of
visualization for a series of dramatic moments that might exist
within the given project.
Athena Title
Lighting for Non-Trad Events
Equivalent Courses
Not open to students with credit in none
Undergraduate Pre or Corequisite
none
Semester Course Offered
Not offered on a regular basis.
Grading System
A - F (Traditional)
Course Objectives
To introduce students to the varied approaches to lighting a variety of specialty areas within entertainment design. Specialized equipment, applications, and design approaches will be discussed as well as practical application of these design principles through the assignment of theoretical projects within each of these areas of design. Specific objectives include: 1. Become familiar with the specialized vocabulary of film and video lighting. 2. Become familiar with the specialized equipment and accessories associated with lighting for film and video. 3. Become familiar with touring/temporary lighting gear and its care. 4. Be exposed to the special lighting needs and applications for a variety of specialized forms of entertainment. 5. Develop an understanding of the unique specification processes and design documentation associated with a variety of lighting applications. 6. Develop a fundamental understanding of architectural visualization software and how to use it in the design process. 7. Understand and achieve several fundamental skills in the design process that relates to designing the lighting for themed environments. 8. Gain a fundamental understanding of lighting virtual environments.
Topical Outline
1. Touring--Specialized Gear and Manners of Working as an LD 2. Industrial/Corporate Production 3. Concert Lighting –Design Equipment and Applications 4. Designing On-the-fly versus using Memories 5. Lighting Headliners and Spectacle Performances 6. Virtual Lighting 7. Fundamentals of Film/Video Lighting 8. How Cameras and Lighting Work Together 9. Film and Video Lighting Equipment 10. Basic Principles of Design and Lighting Production in Film and Video Lighting 11. Location Lighting