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Technical Animation with Computers


Course Description

Principles and techniques of technical animation. Topics include skeletal and control rigging virtual characters, simulation of cloth, simulation of hair and fur, simulation of fluids (fire, water, etc.), and simulated particle systems.

Additional Requirements for Graduate Students:
Graduate students are graded at a higher standard of expectation, both for research and for practical projects. Graduate students are expected to research and present to the class a 20 – 30 minute presentation on new research in technical animation, on the physics behind technical animation, or the business of coding and/or working in the technical animation field. Research into this presentation must synthesize both critical and practical literature, and students will use knowledge gained from their research to inform other projects during the semester, especially the final class project, which is synthetic in nature. The project must use presentation software (e.g., PowerPoint), and the research must be documented.


Athena Title

TECHANIM


Prerequisite

THEA 5810


Semester Course Offered

Offered fall


Grading System

A - F (Traditional)


Course Objectives

Students are expected to show proficiency in scripted programming for rigging and control of simulations, as well as principles of how best to integrate rigging and simulation into broader narrative animation.


Topical Outline

Week 1 Intro Week 2 Principles of Rigging Week 3 Creating a skeleton Week 4 Simple skeletal controls I Week 5 Simple skeletal controls II Week 6 Advanced skeletal controls I Week 7 Advanced skeletal controls II Week 8 High level rig control systems Week 9 Particle simulations I Week 10 Particle simulations II Week 11 Fluid simulations I Week 12 Fluid simulations II Week 13 Week 14 Cloth simulations I Week 15 Cloth simulations II Week 16 Hair/fur simulations I Week 17 Hair/fur simulations II


Syllabus


Public CV