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Computer Animation for Dramatic Media I


Course Description

Computer animation in television, film, and theatre from the perspective of the director/animator. The hardware and software necessary to create computer animation is accompanied by the principles of kinetics and narrative story-telling in a visual medium.


Athena Title

Computer Animation Dram Med I


Semester Course Offered

Offered fall and spring


Grading System

A - F (Traditional)


Student learning Outcomes

  • Students will be able to understand the fundamental methodologies for building segmented computer objects, including practical movements and gestures, plus basic texturing and rendering.
  • Students will be able to understand the concepts and techniques behind both 2D and 3D visual effects techniques.
  • Students will be able to understand how to plan and manage an animated project, developing the pipeline diagram and procedures for completion.

Topical Outline

  • Introduction to Computer Animation
  • Modeling and Primitive Objective Modeling Toolset
  • Organic/MetaNurbs Modeling
  • Segmented Objects Modeling Segmented Figure Modeling
  • Layout (General) Layout - Keyframes
  • Layout - Forward Kinematics Keyframe Animation
  • Endomorphs
  • Inverse Kinematics
  • Inverse Kinematics and Basic Bone Deformations
  • Layout - Rendering (Camera and Lighting)
  • Storyboards
  • Surfacing Basics Surfacing (procedurals)
  • Surfacing (image maps) Surfacing (gradients)
  • Animation and Story
  • Special Topic in LW Animation (Plugins) Special Topic in LW Animation (Expressions)

Syllabus


Public CV