UGA Bulletin Logo

Games and Learning


Course Description

Combining hands-on experience with relevant research and theory, this course examines how games of all kinds, both existing and new, can be used to foster learning in school and out.


Athena Title

Games and Learning


Equivalent Courses

Not open to students with credit in EDIT 8400


Non-Traditional Format

This course will be taught 95% or more online.


Grading System

A - F (Traditional)


Student learning Outcomes

  • Differentiate between games and free play.
  • Explore the emerging literature on games for learning, serious gaming, and gamification.
  • Experience and analyze multiple uses of games for learning in class.
  • Identify ways to assess learning resulting from games.
  • Develop a professional game pitch demonstrating understanding of how to weave learning into game play.
  • Design a learning experience showing how gaming can be used for learning in their content area/context of interest.

Topical Outline

  • Games versus play
  • Game design and development
  • Games as learning tools
  • Gamification in education
  • Serious games
  • Non-digital games in the classroom
  • Curricular and instructional design considerations for integrating games
  • Motivation, engagement, and flow in gaming
  • Social presence and online communities in games