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Game Composition and Production


Course Description

This course provides a project-based introduction to composing and producing video game music. Students examine music’s function in non-linear media, compose loops, hits, and stingers for games, and learn basic game-audio implementation. The course also covers industry practices, challenges, and analysis of game scores through interactive projects and discussion.

Additional Requirements for Graduate Students:
Graduate students are expected to produce longer, more complex, professional-quality projects. In comparison to their undergraduate counterparts, graduate students are expected to use more advanced production techniques and develop denser, more narratively complementary, and/or stylized compositions.


Athena Title

Game Composition Production


Undergraduate Prerequisite

MUSI 4650/6650 or permission of department


Graduate Prerequisite

MUSI 4650/6650 or permission of department


Semester Course Offered

Offered spring


Grading System

A - F (Traditional)


Student learning Outcomes

  • Students will produce professional quality compositions, loops, hits, and stingers by implementing both vertical and horizontal composition methods.
  • Students will apply industry-standard practices such as creating/evaluating music briefs and implementing music into games using game audio implementation software.
  • Students will mediate/troubleshoot industry challenges associated with video game music composition such as communicating with audio directors, navigating challenging team dynamics, negotiating compensation, and overcoming “writer’s block.”
  • Students will recall popular video game scores and analyze how the music supports the game’s narrative and environments by identifying the music’s type and function.
  • Students will further develop technical skills needed for media music composition such as “mocking up” virtual instruments, mixing, and mastering.

Topical Outline

  • Introduction: Career paths in game music
  • Introduction/refresher (if necessary): The psychology of media music
  • Refresher: Digital audio workstation fundamentals: template-making, virtual instruments, and the art of “mocking up.”
  • Game composition fundamentals: o Music briefs and templates o Loops, hits, and stingers o Vertical vs. Horizontal composition/implementation o Types & function: low-, mid-, and high-intensity; exploration vs. combat o Introduction to game audio implementation software o Industry-standard deliverables
  • Discuss video game industry-specific topics, approaches, and challenges: o Communicating with audio directors o Contracted vs. In-house/-studio composers o Navigating challenging team dynamics o Game jams and timed competitions o Festivals, conferences, and communities o Front-end and back-end compensation
  • In-depth video game music score analysis and discussion
  • Communication and critical analysis of own work through peer and class review exercises.