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Animation - 2D and Experimental Motion Graphics

Creativity & Innovation

Course Description

Fundamentals of 2-D animation, combining traditional and digital methods with experimental and non-narrative approaches. Students will learn core animation principles while creating personal and expressive works.


Athena Title

Animation - 2D & Experimental


Prerequisite

One 1000- or 2000-level ARST course


Grading System

A - F (Traditional)


Student learning Outcomes

  • Students will develop and enhance skills in the techniques of animation and apply them in original and imaginative ways, taking appropriate risks to creatively solve problems, synthesize ideas, and develop imaginative and original responses in creative art practice.
  • Students will enhance skills in observation and attention to detail, interpreting visual information through abstract thinking, engaging various sources of inspiration, research, and experiences, while resolving creative challenges through appropriate methodologies in experimentation and critical evaluation, synthesizing an iterative working process of production, self-evaluation, problem solving, and refinement.
  • Students will engage in the oral critique of creative works, interpreting inferences in symbolic and indirect discourse, supporting one’s conclusions with sound reasoning and judgement, while considering, engaging, and analyzing opposing viewpoints.
  • Students will develop and effectively express ideas in written and oral form using language with clarity and precision, navigating interpersonal communication with respect and maturity, tailoring communication strategy and style appropriately for various contexts.
  • While engaging the work of others, students will develop an awareness, appreciation, and knowledge of varying perspectives from cultures and communities beyond one’s own.
  • Students will participate in a supportive arts community, developing self-discipline by initiating and sustaining a creative studio practice, while engaging and motivating others toward a shared vision of creative community through encouragement and trust.

Topical Outline

  • Unit 1: Foundations of 2D Animation and Motion Graphics (Weeks 1-3)
  • Unit 2: Abstraction and Non-Narrative Motion (Weeks 4-6)
  • Unit 3: Exploring Texture, Collage, and Experimental Timing (Weeks 7-9)
  • Unit 4: Experimental Effects and Organic Motion (Weeks 10-12)
  • Unit 5: Environmental and Site-Specific Motion, and Final Projects (Weeks 13-15)

Experiential Learning Outcomes

Creative

Articulate, implement, and reflect on a substantive application of their academic foundations to a real-world setting and/or challenge


Institutional Competencies Learning Outcomes

Creativity & Innovation

The capacity to combine or synthesize existing ideas, images, or expertise in original ways and the experience of thinking, reacting, and working in an imaginative way characterized by innovation, divergent thinking, and risk taking.



Syllabus


Public CV